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- From: ayau@tartarus.uwa.edu.au (Sagacious)
- Newsgroups: alt.games.ultima.dragons,comp.sys.ibm.pc.games.rpg
- Subject: Ultima 9 FAQ v1.01
- Date: 14 Sep 1995 01:03:58 GMT
- Organization: The University of Western Australia
- Lines: 605
- Message-ID: <437v1u$f5g@styx.uwa.edu.au>
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-
- ULTIMA IX : ASCENSION
- The Frequently Asked Questions List
- Version 1.01 - 13 Sept 1995
-
- Compiled by Adrian Yau (Sagacious Dragon)
- ayau@tartarus.uwa.edu.au
- Copyright (c) 1995. All rights reserved
-
- Contents
- --------
- Section 1 : Introduction
- 1.1 Objective
- * 1.2 Disclaimer
- 1.3 Trademarks
- * 1.4 Acronyms & Symbols
- 1.5 Spoiler Warning
- 1.6 Obtaining the FAQ
-
- Section 2 : Background Info
- 2.1 What is Ultima?
- 2.2 Who is the Avatar?
- 2.3 Who is the Guardian?
- 2.4 The Guardian Trilogy so far.
- 2.5 The Official Ultima 8 End Sequence
- 2.5.1 Has the Guardian conquered Britannia?
-
- Section 3 : Plot
- 3.1 Why is the game called 'Ascension'?
- 3.2 General plot features of Ultima 9
- 3.2.1 How much of the plot has been worked out?
- 3.2.2 What's the story about?
- 3.2.3 Philosophical elements
- 3.2.4 Plot Non-Linearity
- 3.2.5 Sideplots
- 3.3 The Avatar's Character
- 3.3.1 Character Tranfer.
- 3.3.2 Will the Avatar retain the powers gained in U8?
- 3.4 Companions and Party Members
- 3.4.1 Will companions from previous Ultimas appear in U9?
- 3.4.2 Will Dupre return?
- 3.4.3 Will there be party members in Ultima 9?
- 3.4.4 How many party members can I have? I want an army!
- 3.5 Magic
- 3.5.1 How important is magic in the plot of Ultima 9?
- 3.5.2 What sort of magic system will be implemented?
- 3.5.3 Will reagants still be used for the magic system?
- 3.5.4 Will party members be able to cast spells?
- 3.6 Miscellaneous Plot Questions
- 3.6.1 Will dragons be involved in the storyline?
- 3.7 The Ending
-
- Section 4 : Gameplay Issues
- 4.1 Will U9 use the same engine as U8?
- 4.2 World interaction
- * 4.3 Will the conversation menu system still be used?
- 4.4 Movement
- * 4.4.1 Will there still be jumping and climbing?
- * 4.4.2 Will the Avatar be able to swim?
- 4.5 Combat
- 4.5.1 What will combat be like in Ultima 9?
- 4.5.2 Will there be two combat models, realtime and
- turnbased?
- 4.5.3 Will combat combine the keyboard and mouse?
- 4.5.4 Will there be more monsters?
- + 4.5.5 Will there be Resurrection for the Avatar?
- 4.6 Graphics
- 4.6.1 Characters
- 4.6.1.1 Will there be an option for a female Avatar?
- 4.6.1.2 Will there be character portraits?
- * 4.6.1.3 Will there be live actors and movie cut scenes?
- 4.6.2 Weather
- 4.6.2.1 Will we see the return of night and day?
- 4.6.2.2 How about the seasons and weather?
- 4.6.3 Inventory
- 4.6.3.1 Will inventory have a graphical interface?
- 4.6.3.2 Will there still be paperdolling in inventory?
- 4.6.4 Map
- 4.6.4.1 Will it be a mono- (U7) or dual-scaled map (U5)?
- 4.6.4.2 What sort of perspective will Ultima 9 use?
- * 4.6.4.3 Will a rotating perspective be used?
- 4.6.4.4 Can we run the game at different resolutions?
- 4.7 Sound
- 4.7.1 Will we get 32 channel sound like in WC3?
- * 4.7.2 Will Ultima 9 have full speech?
- 4.8 Interface
- 4.8.1 Will there be more shortkeys?
- 4.8.2 How about user configurable keys?
-
- Section 5 : Technical Issues
- 5.1 Platforms
- 5.1.1 Which platforms are U9 currently targeted for?
- 5.1.2 Will U9 be released for 3DO?
- 5.2 Multitasking
- 5.3. System Requirements
- 5.3.1 What will be the minimum requirements to run U9?
- + 5.4 How big will Ultima 9 be?
- 5.5 Will there be a floppy version?
-
- Section 6 : Miscellaneous
- 6.1 Who's on the Ultima 9 project?
- 6.2 When will U9 appear on the shelves?
- 6.3 Where can I get screenshots?
- 6.4 Is Ultima 9 "The Lost Vale"?
- 6.5 Will there be add-ons for U9?
- 6.6 Will there be a Ultima 10?
- 6.7 Will there be a special edition for Ultima 9?
- 6.8 Cheat Menu
-
- Section 7 : In Conclusion
- 7.1 Credits
- 7.2 Obtaining more information
- 7.3 Contacting the author
-
-
-
-
- Section 1: Introduction
- -----------------------
- 1.1 Objective
- This FAQ was created to answer some Frequently Asked Questions
- on the net regarding 'Ultima 9: Ascension', which is currently
- in development.
-
- Hopefully, this FAQ will also serve to dispel the many rumours
- floating around the net.
-
- This FAQ was suggested by Brian Martin, Design Coordinator of
- the Ultima 9 project, who has provided most of the information
- you will find here.
-
- 1.2 Disclaimer
- Please keep in mind that Ultima 9 is still in development. As
- such, nothing is set in stone. The game design could possibly
- change by the time it is released.
-
- Unless stated, all information presented in this FAQ have been
- confirmed by Origin.
-
- 1.3 Trademarks
- Ultima, Britannia, Origin are registered trademarks of
- ORIGIN Systems, Inc. Avatar, Serpent Isle, Pagan and
- Ascension are trademarks of ORIGIN Systems, Inc.
- Origin Systems Inc. is a subsidiary of Electronic Arts.
-
- * 1.4 Acronyms
- U4/5/6/7/8/9 Ultima 4/5/6/7/8/9
- U7SI Ultima 7 part 2: Serpent Isle
- * Changes from last version
- + Additions from last version
-
- 1.5 Spoiler Warning
- There will be spoilers for gamers who have yet to play the
- previous Ultimas. Sections 2.2 - 2.4 (Background Info)
- contain most of the spoilers.
-
- 1.6 Obtaining the FAQ
- New versions of this FAQ will be posted in the newsgroups:
- alt.games.ultima.dragons
- comp.sys.ibm.pc.games.rpg
-
- You can also access the FAQ on the web at:
- http://www.uwa.edu.au/student/ayau/u9/u9faq.htm
-
- You can also request a copy of the FAQ from the author at:
- ayau@tartarus.uwa.edu.au
-
-
-
-
- Section 2 : Background Info
- ---------------------------
-
- 2.1 What is Ultima?
- For those unfamiliar with Ultima; it is a line of computer games
- of the Role Playing Game (RPG) genre produced by Origin Systems.
- Currently, there are 13 games in the series (14 if you include
- Akalabeth).
-
- For more information about Ultima, refer to the Web at:
-
- "http://www.why.com/ultima/" The Ultima Homepage
- "http://www.ea.com/origin.html" The Origin Systems Homepage
-
- 2.2 Who is the Avatar?
- The Avatar is the main character of the Ultima series. The Avatar
- is the champion of virtue in the games. The concept of virtues
- (philosophical values) is a main feature of the Ultima games.
-
- 2.3 Who is the Guardian?
- The Guardian is the main antagonist in the current trilogy (U7-9).
- He first appeared in Ultima 7, where he attempted to gain control
- of Britannia. Physically he has been depicted as a huge red being
- (male) with yellow eyes.
-
- 2.4 The Guardian Trilogy so far.
- In Ultima 7 (The Black Gate), the Avatar is summoned to Britannia
- and uncovers the Guardian's plans to gain control of the world,
- with Batlin's help. Naturally, the Avatar foils the Guardian's
- plans and Batlin flees Britannia.
-
- In Ultima Underworld 2 (Labyrinth of Worlds), the Guardian makes
- another attempt on Britannia by encasing the Avatar and Lord
- British's castle within a dome of blackrock. The Avatar travels
- to other worlds dominated by the Guardian, to gain the power to
- free the castle.
-
- In Ultima 7 part 2 (Serpent Isle), the Avatar follows the trail
- Batlin has set; to the Serpent Isle. The Avatar discovers the
- land on the verge of destruction from the forces of Imbalance.
- In restoring Balance to Serpent Isle, the Avatar falls into the
- Guardian's trap.
-
- In Ultima 8 (Pagan), the Guardian throws the Avatar into the
- world of Pagan. There, the Avatar seeks a way home to Britannia.
-
- 2.5 The Official Ultima 8 End Sequence
- From the 5 blackrock fragments, the Avatar recreates the
- Blackrock Obelisk of the Great Temple. The pyramid shaped obelisk
- is a black gate which takes the Avatar into the Nexus of the
- Worlds (place with the white pillars). Upon entering the Nexus,
- a person is taken to where they most desire to go. The Avatar is
- taken back to Britannia, where he appears wearing the suit of the
- Titan of Ether.
-
- A Britannia unlike the one we remember. The sky is blood red,
- rivers of molten lava vein the land and dragons swoop about in
- the sky. The Guardian's head is carved into a mountain.
-
- 2.5.1 Has the Guardian conquered Britannia?
- We'll have to play the game to discover this.
-
-
-
-
- Section 3 : Plot
- ----------------
- 3.1 Why is the game called 'Ascension'?
- There is no official explanation from Origin as it would
- probably give away the plot. However, the general feeling
- from most fans is that the Avatar will have a direct
- confrontation with the Guardian in Ultima 9. In order to
- defeat him, the Avatar has to 'ascend' to a more powerful
- state.
-
- 3.2 General plot features of Ultima 9
- 3.2.1 How much of the plot has been worked out?
- Most of the plot for Ultima 9 has been finalized, including the
- characters in the game, the events in the game and the ending.
- Town and dungeon layouts have already been worked out as well.
-
- 3.2.2 What's the story about?
- Ultima 9 has been coined the 'trilogy of trilogies' and will
- continue the story from Ultima 8 and wrap up the current Guardian
- trilogy (U7-9). You'll have to play the game to get any more than
- that!
-
- 3.2.3 Philosophical elements
- Starting from Ultima 4, the series has always had a plot based
- around some system of values. Ultima 9 will have a strong focus
- on philosophical elements like the previous Ultimas. However,
- it is unconfirmed if the Britannian virtues will return or
- whether a new system will be created.
-
- 3.2.4 Plot Non-Linearity
- Ultima 9 will feature a non-linear plot. Quests need not be done
- in a specific order and there will be many ways to solve puzzles.
-
- 3.2.5 Sideplots
- We have been promised that there will be plenty of sideplots
- (minor quests unrelated to the major storyline) and lots
- of easter eggs.
-
- 3.3 The Avatar's Character
- 3.3.1 Character Tranfer.
- Transferring your character of the Avatar was a feature of the
- older Ultimas (this option was left out from Ultima 7 onwards).
- Can we transfer the Avatar's stats from Ultima 8?
- They're not sure if it will be implemented.
-
- 3.3.2 Will the Avatar retain the powers gained in U8?
- In short, no. Building up the character of the Avatar is part of
- an RPG. The Avatar will have to work to gain strength and powers
- in Ultima 9.
-
- 3.4 Companions and Party Members
- 3.4.1 Will companions from previous Ultimas appear in U9?
- Yes, the companions will return, however it has yet to be
- confirmed if they will join the Avatar's party.
-
- 3.4.2 Will Dupre return?
- Origin's not telling on this. However, in a interview (1994),
- Richard Garriot mentions that Dupre will, at the very least,
- be present at the ending.
-
- 3.4.3 Will there be party members in Ultima 9?
- Yes, there will be party members in U9. Though there is no
- confirmation on who they will be.
-
- 3.4.4 How many party members can I have? I want an army!
- The total number of party members has yet yet to be decided.
- Unfortunately, there won't be an army.
-
- 3.5 Magic
- 3.5.1 How important is magic in the plot of Ultima 9?
- Magic will play an integral part of the game.
-
- 3.5.2 What sort of magic system will be implemented?
- Even though the magic system in U8 was very interesting, it was
- too complicated and ended up quite cumbersome. Ultima 9 will
- return to the spell book system similar to Ultima 7.
-
- 3.5.3 Will reagants still be used for the magic system?
- Yes, traditional Britannian reagants will be used.
-
- 3.5.4 Will party members be able to cast spells?
- They're not telling.
-
- 3.6 Miscellaneous Plot Questions
- 3.6.1 Will dragons be involved in the storyline?
- There has been no confirmation from the design team on this.
- However, in the Ultima 8 end sequence, there are dragons
- flying about the sky. Furthermore, Lord British also mentions
- dragons as a form of transportation in Britannia (letter to fans
- in Ultima 8 patch kit). In an interview, Lord British also
- mentions taming dragons will be a major plot in the game.
-
- 3.7 The Ending
- Will the Guardian finally be defeated for good?
- Will the Avatar or Britannia still exist after U9?
- They're not telling :)
-
-
-
-
- Section 4 : Gameplay Issues
- ---------------------------
- 4.1 Will U9 use the same engine as U8?
- No. As with tradition, each new Ultima involves new technology.
- Every new numeral has a totally new engine (U7SI is not
- considered a new numeral).
-
- 4.2 World interaction
- Ultima 8 was a step back from previous Ultimas, in terms of
- interaction with the world and it's objects. Sitting down was
- something we missed most. However, interaction will be greatly
- improved in Ultima 9; there will be lots of it.
-
- * 4.3 Will Ultima 9 still use the menu system for conversations?
- Prior to the menu system (first introduced in Ultima 7),
- conversations with other characters was carried out by typing
- keywords.
-
- Ultima 9 will use a similar conversation menu system.
-
- 4.4 Movement
- * 4.4.1 Will there still be jumping and climbing?
- One important feature of Ultima 8 was the ability to jump and
- climb. Unfortunately, there were just too many puzzles depending
- on jumping skills.
-
- Origin is not revealing whether Ultima 9 will have jumping and
- climbing. However, what's certain is that we will not have the
- arcade action of Ultima 8.
-
- * 4.4.2 Will the Avatar be able to swim?
- No comments here either :)
-
- 4.5 Combat
- Combat in U8 was an RPGer's nightmare, basically a session of
- frenzied mouse clicking. Though blocking and kicking actions
- were implemented they were rarely used. It all came down to
- the weapon's power and the dexterity of the Avatar in avoiding
- getting knocked down.
-
- 4.5.1 What will combat be like in Ultima 9?
- However there is a light at the end of the tunnel, we have been
- promised that there will be a new and inventive method of combat,
- which should please a vast majority of players. A combat system
- far different from that of U8. However, the design team will not
- reveal any further.
-
- 4.5.2 Will there be two combat models, realtime and turnbased?
- The design team hopes to incorporate this into the game.
- However, the code has yet to be written, so it's unconfirmed.
-
- 4.5.3 Will combat combine the keyboard and mouse?
- No.
-
- 4.5.4 Will there be more monsters?
- Due to space and budget constraints, as each monster required
- 100's of animation frames, Ultima 8 only had a small selection
- of monsters. Ultima 9 will have greater variety, as it will be
- released on CD-Rom.
-
- + 4.5.5 Will there be resurrection for the Avatar?
- The Avatar, if killed, will probably be resurrected in some
- manner.
-
- 4.6 Graphics
- 4.6.1 Characters
- 4.6.1.1 Will there be an option for a female Avatar?
- Yes. This was not included in Ultima 8 due to the number of
- animation frames required. 1200 frames were used for the Avatar
- alone!
-
- 4.6.1.2 Will there be character portraits?
- U6 to U7 featured character portraits when conversing with
- others. In U7SI this was taken a step further by using digitized
- photos for many of the portraits. This feature was sorely missed
- in U8. The good news is that portraits will return. However,
- it is unconfirmed if digitized photos will be used.
-
- * 4.6.1.3 Will there be live actors and movie cut scenes?
- No. There will not be any live actors or video footage but
- there will be over 40 rendered cut scenes throughout the
- game.
-
- 4.6.2 Weather
- 4.6.2.1 Will we see the return of night and day?
- This is a definite yes.
-
- 4.6.2.2 How about the seasons and weather?
- Clouds and weather such as rain, lightning storms will be
- implemented in Ultima 9. However, they're still unsure about
- the seasons.
-
- 4.6.3 Inventory
- 4.6.3.1 Will inventory have a graphical interface?
- Yes.
-
- 4.6.3.2 Will there still be paperdolling in inventory?
- Paperdolling was first introduced in U7SI. The inventory
- screen actually showed the character wearing and holding
- equipped items and weapons. Howeve, it is unconfirmed
- if this feature will be included in U9.
-
- 4.6.4 Map
- * 4.6.4.1 Will it be a mono- (U7) or dual-scaled map (U5)?
- A decision has been made about the mapping style of the game
- but Origin are not releasing any details just yet.
-
- However, there have been past indications which indicate a
- leaning towards a dual- or multi-scale map (see Lord British's
- letter to Ultima fans, in the Ultima 8 patch upgrade).
-
- 4.6.4.2 What sort of perspective will Ultima 9 use?
- Ultima 9 will have a isometric view like the previous Ultimas.
-
- * 4.6.4.3 Will a rotating perspective be used?
- The isometric perspective used in U7 and U8 had a problem of
- not being able to see behind walls and the items dropped behind
- them. Quite a few gamers have suggested a rotating perspective
- be used.
-
- Ultima 9 will not have the problem of losing items behind walls.
- However, Origin is not revealing how they will achieve this.
-
- 4.6.4.4 Will we be able to run the game at different resolutions?
- As U9 will be produced for Win95 (see section 5.1.1), will
- we be able to adjust the resolution, to see a larger area?
- Note: We all run machine at different resolutions.
- CAUTION: Origin cannot confirm this at the moment, however
- it is most likely that we will be able to run the game
- under different resolutions, and view a larger area of the
- map using higher resolutions.
-
- 4.7 Sound
- 4.7.1 Will we get 32 channel sound like in WC3?
- U8 only had 4 digital channels for sound effects. WC3 had 32
- channels for sound effects. The greater the number of channels,
- the more sounds you can hear simultaneously. For example:
- shouting, clashing of swords, footsteps, spell casting
- simultaneously in a battle.
- It's most likely but the design team has yet to confirm this.
-
- * 4.7.2 Will Ultima 9 have full speech?
- Ultima 9 will have full speech, with the option to turn speech
- off. Real actors will be hired for the voices, including the
- voice of Lord British.
-
- The Avatar will also have male and female voices.
-
- 4.8 Interface
- 4.8.1 Will there be more shortkeys?
- Yes, there will be lots. There will be shorkeys for keys,
- spellbooks, stats and more.
-
- 4.8.2 How about user configurable keys?
- Very unlikely.
-
-
-
-
- Section 5 : Technical Issues
- ----------------------------
- 5.1 Platforms
- 5.1.1 Which platforms are U9 currently targeted for?
- Currently, Origin only has plans for Windows 95.
-
- 5.1.2 Will U9 be released for 3DO?
- It is most likely that Ultima 9 will be released for other
- platforms as well (including 3DO). However there are no concrete
- plans for them yet.
-
- 5.2 Multitasking
- Will we be able to take advantage of multitasking in Win95 to
- take notes online?
- They're still not certain of this.
-
- 5.3. System Requirements
- 5.3.1 What will be the minimum requirements to run U9?
- CAUTION: The following is unconfirmed and is only a guess.
- U9 should be able to run on a 486/66 with 8Mb RAM and a
- double-speed CD-Rom. It will best run on a Pentium.
-
- + 5.4 How big will U9 be?
- In terms of disk space, U9 will most likely take up 2 CDs
- (something in excess of 1.5 Gigabytes).
-
- 5.5 Will there be a floppy version?
- No. Ultima 9 will be released on CD-ROM only.
-
-
-
-
- Section 6 : Miscellaneous
- -------------------------
- 6.1 Who's on the Ultima 9 project?
-
- Project Director Richard Garriott
- Design Coordinator Brian Martin
- Senior Designer John Watson
- Designer Chuck Zoch
- Designer Robert White
- Art Director Beverly Garland
- Art Team Denis Loubet
- Micael Priest
- Robert Baldwin
- Micahel Morlan
- Scott Jones
- Tech Director Mike McShaffrey
- Tech team Herman Miller
- Gary Smith
- Sean Rogers
- Ragnar Schuerman
-
- 6.2 When will U9 appear on the shelves?
- At the moment they're shooting for Christmas 1996.
-
- 6.3 Where can I get screenshots?
- There are none at the moment.
-
- 6.4 Is Ultima 9 "The Lost Vale"?
- No. "The Lost Vale" was supposed to be an add-on for U8. It was
- never released as the folks at Origin didn't think it would sell.
-
- 6.5 Will there be add-ons for Ultima 9?
- Depends on the success of Ultima 9.
-
- 6.6 Will there be a Ultima 10?
- Definitely, unless Ultima 9 turns out to be a total bomb :)
-
- 6.7 Will there be a special edition for Ultima 9?
- They're not sure on this one yet.
-
- 6.8 Cheat Menu
- What already? And you haven't played the game yet :)
-
-
-
-
- Section 7 : In Conclusion
- -------------------------
- 7.1 Credits
- This FAQ could not be made possible without the help of the
- following people:
-
- Brian Martin at Origin (a really cool guy) for
- answering our many questions.
-
- James R. Cheney (Cheese Dragon) for for his input
- and editing. James provided many of the questions
- you see in this FAQ.
-
- 7.2 Obtaining more information
- The following newsgroups usually have some information on U9.
- Watch out for the S/N ratio though!
-
- alt.games.ultima.dragons
- comp.sys.ibm.pc.games.rpg
-
- 7.3 Contacting the author
- Do you have any information or questions regarding Ultima 9
- which you don't see here? Read anything which you think
- might be useful to other fans?
-
- Have any gripes about the FAQ? I would love to hear what
- you think about it.
-
- Feel free to send me mail at:
-
- ayau@tartarus.uwa.edu.au
-
-